demidemon

Member
Aug 31, 2016
442
609
I was not planning to add extra rotes with dices in future that allows you to do prude rote in a porn game, it will over-complicate game and I find this ridiculous.
For me it's like to buy a laptop to put coffee mugs on it.
well it doesn't have to be a prude route if u pass the dice check but definitely gonna be a lot more work when u have more routes.
 

Derrida

Newbie
Jan 30, 2019
26
133
I thought his most recent post on Patreon was quite revealing of his mindset. To quote: "Ultimately I can’t keep making the game if I don’t love it." (His italics). I thought it was a job, a full-time one at that? Why does this sound like a threat? If he was pausing payments or had structured it so that he was has being paid per release, he might have a point and could allow himself more freedom. Instead, he's being paid a large sum per month and those that are paying have to wait to see progress until he feels enthused again? This is absurd. This is childish. Everyone who writes experiences frustration or a lack of enthusiasm. Writers who deliver a column once, twice or three times or week -- do the words flow easily every time they sit down? Of course not. Is there any novelist or really anyone creative, totally and utterly happy with the end result of their work, and who doesn't wish to sneak a few edits in before it's handed in? There is not. But it's a job, there's a deadline. If I don't write this column, I won't get paid. If I don't hand this draft in, I'll lose my contract. Artists make comprises all the time.

Crush has, quite brilliantly, fashioned a world where he doesn't have to make any, he can just keep restarting, keep searching, and he'll be be rewarded. It's really in his best interests to never commit, never finish, no matter how bad or stressed he might feel about it, because he's being paid for the process never the result.
 

Senor Smut

Member
Aug 11, 2020
255
928
I thought his most recent post on Patreon was quite revealing of his mindset. To quote: "Ultimately I can’t keep making the game if I don’t love it." (His italics). I thought it was a job, a full-time one at that? Why does this sound like a threat? If he was pausing payments or had structured it so that he was has being paid per release, he might have a point and could allow himself more freedom. Instead, he's being paid a large sum per month and those that are paying have to wait to see progress until he feels enthused again? This is absurd. This is childish. Everyone who writes experiences frustration or a lack of enthusiasm. Writers who deliver a column once, twice or three times or week -- do the words flow easily every time they sit down? Of course not. Is there any novelist or really anyone creative, totally and utterly happy with the end result of their work, and who doesn't wish to sneak a few edits in before it's handed in? There is not. But it's a job, there's a deadline. If I don't write this column, I won't get paid. If I don't hand this draft in, I'll lose my contract. Artists make comprises all the time.

Crush has, quite brilliantly, fashioned a world where he doesn't have to make any, he can just keep restarting, keep searching, and he'll be be rewarded. It's really in his best interests to never commit, never finish, no matter how bad or stressed he might feel about it, because he's being paid for the process never the result.
Patreon itself incentivizes this behavior. If you can build up a base of people who'll dump money on you for doing fuck all, like Crush has, then why would you ever make progress in your project? Just go fishing and watch your bank account fatten itself up.
 

Senor Smut

Member
Aug 11, 2020
255
928
...

I was planning to simplify game as much as possible with only one rote to make it less buggy and release 2-4 sexy scenes during each update.
So I decided to add dice rolls as something that makes simple pressing "view next passage" button into something more interesting and sexy experience.
For me these fake dice rolls bring a bit of a feeling that you could avoid sexy stuff but fail to do that, it is like loosing (competition/game/bet/skill check) that then leads to a fun events.
I find this fake rolls kinda Hot™, for me it is like "defeated heroine" fetish.
But I totally understand that you can have opposite feelings about this, even when it obviously indicates that you cannot win this dice:
View attachment 3678777
I have a possible solution for your preferences, what if I add a setting to the game same as with flickering bulges? That will hide this fake dice rolls based on your preferences? And such passages:
View attachment 3678779
Will turn into these:
View attachment 3678780
Does it solves your problem?

...
Having a toggle would certainly solve the issue for me. Sorry for the vehemence of my reply, but it's such a common issue in games on this site that it's gotten to be a major pet peeve for me.
 

Senor Smut

Member
Aug 11, 2020
255
928
dice isnt really a choice unless u keep rerolling and the tool tip literally says sth like "spoiler you can't win" so its really isnt an insult at all.

I think the dice is there just in case the mod expands and enables more paths. Right now the mod is very linear.
False choices are such a prevalent tool in H-games that any patience I may once have had for them (and I never had much) has long since been expended. How many games have you played where multiple options are presented but they all loop around to the same result? It drives me bonkers.
 

Derrida

Newbie
Jan 30, 2019
26
133
Patreon itself incentivizes this behavior. If you can build up a base of people who'll dump money on you for doing fuck all, like Crush has, then why would you ever make progress in your project? Just go fishing and watch your bank account fatten itself up.
He is a good writer, though. I've criticised him a lot but you don't gain the support he has without being able to show promise or write a good scene. I do find his retention of that support remarkable. I mean 7 years! It's insane. His marketing helps, he's always describing a better future where some unspecified thing is going to improve his process and speed up updates. Now he's hyping up the lifepaths again, how easy they will be to implement, and the pages and pages of notes he has written up about the story. That last bit is so funny. Because this is just the beginning of the same process whereby imagination -- in which everything takes its best shape -- has to eventually meet reality, which is ultimately a little dissatisfying and riddled with compromises. He can make all the notes and do all the story planning he wants, and yet when he makes these ideas concrete, things will stick out at odd angles or seem fine one day and awkward the next -- i.e. the same thing that always happens in creative work. And in a years time he'll be singing the same song about wanting to restart or go back and fix this or that because it means going back to the time where everything is possible and nothing is actual.
 
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Senor Smut

Member
Aug 11, 2020
255
928
He is a good writer, though. I've criticised him a lot but you don't gain the support he has without being able to show promise or write a good scene. I do find his retention of that support remarkable. I mean 7 years! It's insane. His marketing helps, he's always describing a better future where some unspecified thing is going to improve his process and speed up updates. Now he's hyping up the lifepaths again, how easy they will be to implement, and the pages and pages of notes he has written up about the story. That last bit is so funny. Because this is just the beginning of the same process whereby the imagination -- in which everything takes its best shape -- has to eventually meet reality, which is ultimately a little dissatisfying and riddled with compromises. He can make all the notes and do all the story planning he wants, and yet when he makes these ideas concrete, things will stick out at odd angles or seem fine one day and awkward the next -- i.e. the same thing that always happens in creative work. And in a years time he'll be singing the same song about wanting to restart or go back and fix this or that because it means going back to the time where everything is possible and nothing is actual.
Absolutely, he is a better writer than average for H-games. Which is an extremely low bar, I know, but I don't mean it as a backhanded compliment. He is a genuinely decent writer.

As for his followers...well, they're a cult, ready to excuse away any broken promises and crushed expectations and keep supporting him with their wallets, mostly because of the Sunk Cost Fallacy, I think. It would be an interesting case study.
 
Mar 10, 2021
115
658
He is a good writer, though.
I think he is really good at mundane detail... There was an early build where, if you picked a wealthy background, you could go to a Swiss finishing school and he had researched a real school and found really pretty images of the entire area. You can still see that in the Thai stuff when the protagonist goes back to her room and engages with the local kid who speaks some broken English, then you have the trips to the night market and the low-key racial dynamics and cliquishness within the bar. He's got a real nose for the kinds of details that make a world feel real and lived-in.

All of that is a real skill... the film Emmanuelle is based on a novel written by a Thai woman who married a wealthy French expat and despite having direct experience of the world that the book is set in, she doesn't capture the little details anywhere near as well as Crush. This skill also carries over into his characterisation as the Scottish manager is a nicely observed wrinkle in the world: A Thai business that wants white waitresses would have a white manager to help recruit and talk to Western girls. It makes sense that that kind of job would attract a certain kind of guy and Crush absolutely nails the character as this sleazy jerk who is just sensitive, clever, and charismatic enough to keep his head above water in that kind of milieu.

Crush's problem is partly that he struggles to write women but mostly that he really struggles with plot and the idea that characters might evolve or change based upon things they have experienced. He would benefit from reading a load of romance/smut novels but instead he keeps getting drawn back to his comfort zone, which is working on background detail.

It's very rare that a writer can do atmosphere and verisimilitude so well and be just so cataclysmically inept at writing stories.
 

Senor Smut

Member
Aug 11, 2020
255
928
I think he is really good at mundane detail... There was an early build where, if you picked a wealthy background, you could go to a Swiss finishing school and he had researched a real school and found really pretty images of the entire area. You can still see that in the Thai stuff when the protagonist goes back to her room and engages with the local kid who speaks some broken English, then you have the trips to the night market and the low-key racial dynamics and cliquishness within the bar. He's got a real nose for the kinds of details that make a world feel real and lived-in.

...
The eye for detail and the ability to create (or in this case recreate might be more appropriate) detailed, believable, and lived-in settings is definitely his strongest suit as a writer, and it's no mean gift. Lots of professional writers can't do it.
 

fortuna95

Lezz kiss for peace!
Donor
Feb 7, 2018
3,842
19,045
:unsure:

1.21 Unfinished Beta

Hey guys!

Some testers liked playing this episode. But I’m not happy with it. I’m releasing it as an unfinished beta, which means it’s in an unpolished state, and has some missing dialogue branches.
I basically think the Bangkok episodes are getting too long and linear. This isn’t the experience I want in Female Agent going forward – I don’t want to keep making episodes like this.

I want:
  • Shorter episodes
  • …with more choices, branches and dice rolls that customise your story
  • A tighter, faster moving main plot with constant story progression
  • Better use of montages and time skips (instead of playing out every single club shift)
  • More chances to characterise and customise your heroine
  • More cool spy action to balance out her demeaning undercover work
  • A focus on sex/nude scenes that are more exciting and novel

My plan to achieve this is:
  • Restore the Lifepath. This will enable you the player to customise your heroine’s stats, skills and sexual history before the mission.
  • Cut the flab from the existing Bangkok episodes, and add in some branches and decision points to make them more fun.
  • Very tightly plot out the rest of the Bangkok barmaid arc.

These last two things are what I’m working on right now. It’s complex and challenging work – I’m throwing myself at it for long days, and by the end I’m frazzled – but I’m really excited by it. I feel like the game will make a huge jump forward in quality and player experience in the next few releases.

Play the unfinished beta .

:rolleyes:
 

TheDeviant

Member
Aug 7, 2017
149
359
His plan sounds good. I actually would love to see this come to fruition. IF he can get all of it done... and in time...

6 months for this linear update and he wants to make shorter but more complex updates? But, please, for the sake of your Patreons, don't milk them for even longer periods...
It makes me so sad how an actual great concept can get wasted.
 
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CassieBare

Lead Developer of Blue Swallow
Game Developer
Jan 25, 2020
547
1,351
His plan sounds good. I actually would love to see this come to fruition. IF he can get all of it done... and in time...

6 months for this linear update and he wants to make shorter but more complex updates? But, please, for the sake of your Patreons, don't milk them for even longer periods...
It makes me so sad how an actual great concept can get wasted.
The last time he had a plan (not to mention *any* time he's given a plan) it was to deliver three specific side quests and main quest updates and had deliverable deadlines. None of them were met, I don't think more than...one? was completed to date.

So, as far as I'm concerned, plans are words (he's good at making words). Actions are all that matter.
 

WalkTheEdge

Newbie
Nov 29, 2017
74
106
The last time he had a plan (not to mention *any* time he's given a plan) it was to deliver three specific side quests and main quest updates and had deliverable deadlines. None of them were met, I don't think more than...one? was completed to date.

So, as far as I'm concerned, plans are words (he's good at making words). Actions are all that matter.
This was the release schedule he posted in August, 2022
  • AUG 31: Episode 1.16 "Fallout" (Early Access)
  • SEP 14: Episode 1.16 "Fallout" (general release)
  • SEP 30: Episode 1.17 "Girls Night Out" (Early Access)
  • OCT 14: Episode 1.17 "Girls Night Out" (general release)
  • OCT 31: Episode 1.18 "White Russian" (Early Access)
  • NOV 14: Episode 1.18 "White Russian" (general release)
  • NOV 30: Episode 1.19 "Big Mac" (Early Access)
  • DEC 14: Episode 1.19 "Big Mac" (general release)
  • DEC 31: Episode 1.20 "Booth Babe" (Early Access)
  • JAN 14: Episode 1.20 "Booth Babe" (general release)
Iirc only the first one was released on schedule (and it was pretty much finished when he posted the schedule). This update is supposed to be Booth Babe (I think?) and he's not even started on Big Mac
 
3.50 star(s) 125 Votes